fantasy sim group

 

Charter   History  ByLaws  CO-Circle

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You'll learn about the group's history and how things are structured here.

 

 

 

 

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History:
Fantasy Sim Group has it's official birthday on June 3rd, but in reality the Group began before even then. in late April of 2000, the original core members of Fantasy were starting to rumble about the idea of a new sim group. There were various problems and difficulties, along with general discontentment with the Federation Sim Group, and the idea was quietly passed about. By mid-May of 2000, the idea of a group was solid, and ready to be placed into action. Finally, at the end of the month, some 5 Simulations "split" from Federation to become the new Fantasy Sim Group.

These original simulations, in no particular order, were: USS Athens, USS Serengeti, USS Aurora, Empok Nor, and USS Avatar, USS Invincible. Within the month, Fantasy had elected Brin Simion as leader (who made the title of "First") and Richard Stabler as the first Grand Inquisitor. Very quickly after that, in early July 2000, the USS Yorktown, USS Vienna, Lost Galaxy, and SGRI/New Mutants were accepted into Fantasy. Unfortunately, both Lost Galaxy and SGRI/New Mutants left within the month.

However, at the end of August and early September 2000, four new simulations joined Fantasy. SSO (Starfleet Secret Operations), IKC Horizon, IKC Deathwind, and Mobile Justice were all accepted and welcomed to the family.

From then until the end of May, Fantasy grew steadily, and smoothed out as a Group of sims and people. Before the first year was out, Fantasy had grown to include USS Invincible, USS Explorer, USS Terix, USS Ark Royal, and the USS Endeavour.

In such a short year, the group has also gone through a full three major revisions to the main website, the newest edition coming online only days after the first year of "official" operation. There were many who had doubted the group's survival, but there doesn't look to be any slowing for Fantasy.

On June 3rd, 2001, Fantasy Sim Group celebrated it's first anniversary. After such a fantastic year, it looks like a great start to many more years to come.

 

 

 

 

 

 

 

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The Fantasy Sim Group shall operate under the following set of bylaws:

  1. Respect others, this means everybody, granted there may be times when people get under your skin, but out of respect for the rest of us in the group and especially in the channel please refrain from arguing.
  2. Foul language is discouraged and kept to a discreet minimum. Cussing is the literary equivalent of picking one's nose. There are better ways of expressing yourself. Be mature.
  3. Flooding, now this is one that has taken a bit of thought, cause I occasionally like a bit of ASCII art, myself, but nothing over 5 lines or so. Also no join/part flooding attempts will be tolerated.
  4. Out of respect for the abilities of the artists, no overt trading of MP3s as well as no trading of warez or porn, as per server rules.
  5. MP3s are allowed in the OOC channel, but not to excess, in the IC channel they may be used to provide a bit of extra "richness" but there again not to excess.
  6. Wav files, same basic rules as for MP3, in light moderation, and to provide special effects in the open IC channels.
  7. Finally, as far as rules for sim channels are concerned, it is up to the CO to come up with their rules, as long as they stay within the boundaries of the server rules.
  8. You must always get permission from the leader before using the group name or resources for anything you do.
  9. If you have a problem with someone, you must approach the person yourself and make every attempt to resolve the dispute before asking for intervention by the Grand Inquisitor.

 

 

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The Commanding Officer's Circle, as defined by the Charter; "The Commanding Officers of the Fantasy Sim Group shall form together and perform the following functions within the governmental structure of the organization."

  1. All eligible Commanding Officers shall nominate and choose a leader by private email vote on the voting listserver. It shall be necessary for 2/3 of all CO's to be in agreement to confirm a leader.

  2. Similarly all eligible Commanding Officers shall remove a leader following the above-mentioned procedure.
  3. New sims may join the Science Fiction and Fantasy Sim Group provided 2/3 of the eligible CO's approve. The COs shall provide specifics for this process in their Bylaws.
  4. Any sim may be ejected from the Science Fiction and Fantasy Sim Group provided that 2/3 of the CO's approve. This vote is also conducted via private email on a listserver.
  5. It shall be necessary for the CO committee to approve all changes to the Charter of the Science Fiction and Fantasy Sim Group by a 2/3 vote of all eligible COs. This vote is also conducted via private email on a listserver.

All voting shall be confined to the listserver and only the results of any votes shall be made public. Eligiblility shall be defined in the Circle's Bylaws.

A Proposed Addition to the Fantasy Sim Group CO Council Bylaws

Bylaw 1.

 

All sims petitioning for admission into the FaSG will be subject to the following procedure regarding the fair investigation of said sim:

Once the sim is brought forth to the Commanding Officer's Council (hereafter referred to as "The CO Council") by the leader (or his/her duly authorized representative) and at least one CO/GM, the CO Council may take up to seven (7) days afterwards to review a candidate sims listserver, webpage, etc. for possible admission to the FaSG. During the period, votes may be cast for or against the candidate sim. After this seven (7) day period, all CO's must have cast their votes, or have made arrangements to have a duly designated representative cast the vote on their behalf. If Any CO fails to cast a vote during this 7 day period, their vote will be considered an abstention. In the event of more than 1/3 of the CO's fail to vote, the vote shall be considered null and void, and a new vote will be held immediately. In the event of less than 1/3 of the CO's fail to vote, the vote's results shall stand.

Bylaw 2.

CO Voting Eligibility

Sim activity is defined as a sim with five (including the Command staff) actively simming simmers for a period of 4 weeks. Only COs/GMs commanding an active sim may vote. COs/GMs who command more than one sim may only vote once.

Bylaw 3

New Sim Recruit Voting and Admission Policy

All recruited sims admitted into the FaSG will be admitted under trial probation, during which the said sim's Commanding Officer or Gamemaster will have non-voting discussion rights pertaining to future sim admissions, policy creation, etc. for a period not to exceed thirty (30) days. After this period, if the sim has met activity criteria, said CO/GM's will have full voting rights within the CO's Council of the FaSG.


 

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